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Naruto
commented
Sep 27, 2025
| { | ||
| m_ResPlayer = resPlayer; | ||
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| m_strAnimationSelected.resize(0); |
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- godot 4.5 から rezsize は廃止、clear() が代替
- 一方で godot-cpp 4.5 では resize は現存、 clear はなし
empty string を入れることで両方対応する。
Naruto
commented
Sep 27, 2025
| #ifdef SPRITESTUDIO_GODOT_EXTENSION | ||
| #include <godot_cpp/classes/resource.hpp> | ||
| #include <godot_cpp/classes/resource_loader.hpp> | ||
| #include <godot_cpp/templates/vmap.hpp> |
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4.5 から vmap が廃止、大体として hash_map を利用する。
Naruto
commented
Sep 27, 2025
| // glRotatef( state->uvRotation, 0.0, 0.0, 1.0); | ||
| TranslationMatrix( transMat, uvw + uv_trans.x, uvh + uv_trans.y, 0 ); | ||
| Matrix4RotationZ( rotateMat, state->uvRotation * Math_PI / 180.0 ); | ||
| Matrix4RotationZ( rotateMat, state->uvRotation * 3.1415926535897932384626433833 / 180.0 ); |
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4.4 から Math_PI, 4.5 からは Math::PI となる。
両方対応のため直値で利用する。
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