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support 4.5 #48
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support 4.5 #48
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -10,13 +10,13 @@ | |
| #ifdef SPRITESTUDIO_GODOT_EXTENSION | ||
| #include <godot_cpp/classes/resource.hpp> | ||
| #include <godot_cpp/classes/resource_loader.hpp> | ||
| #include <godot_cpp/templates/vmap.hpp> | ||
|
Collaborator
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 4.5 から vmap が廃止、大体として hash_map を利用する。 |
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| #include <godot_cpp/templates/hash_map.hpp> | ||
| using namespace godot; | ||
| #else | ||
| #ifdef GD_V4 | ||
| #include "core/io/resource.h" | ||
| #include "core/io/resource_loader.h" | ||
| #include "core/templates/vmap.h" | ||
| #include "core/templates/hash_map.h" | ||
| #endif | ||
| #ifdef GD_V3 | ||
| #include "core/resource.h" | ||
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@@ -86,7 +86,7 @@ private : | |
| String m_strImage; | ||
| String m_strEffect; | ||
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| VMap<String,Ref<GdResourceSsAnimePack>> m_mapResAnimePack; | ||
| HashMap<String,Ref<GdResourceSsAnimePack>> m_mapResAnimePack; | ||
| Vector<Ref<GdResourceSsCellMap>> m_vecResCellMap; | ||
| Vector<Ref<GdResourceSsEffect>> m_vecResEffect; | ||
| }; | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -1618,7 +1618,7 @@ void SsRendererImpl::makePrimitive( SsPartState* state ) | |
| // glTranslatef( uvw + uv_trans.x , uvh + uv_trans.y , 0 ); | ||
| // glRotatef( state->uvRotation, 0.0, 0.0, 1.0); | ||
| TranslationMatrix( transMat, uvw + uv_trans.x, uvh + uv_trans.y, 0 ); | ||
| Matrix4RotationZ( rotateMat, state->uvRotation * Math_PI / 180.0 ); | ||
| Matrix4RotationZ( rotateMat, state->uvRotation * 3.1415926535897932384626433833 / 180.0 ); | ||
|
Collaborator
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 4.4 から Math_PI, 4.5 からは Math::PI となる。 両方対応のため直値で利用する。 |
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| float uvsh = state->uvScale.x; | ||
| float uvsv = state->uvScale.y; | ||
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empty string を入れることで両方対応する。