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hud_autoaim.cpp uses m_HL2Local which doesn't exist in other inheritors of client_base like tf2 or cstrike, resulting in crashes.

I'm assuming this was discovered at some point in tf2 since any m_HL2Local access has been removed when compiling for tf2, but this sadly left the issue in cstrike, and a better solution would be to just move hud_autoaim.cpp to hl2 VPCs , as it's non-functional in anything else regardless.

This fixes ValveSoftware/Source-1-Games#7112 assuming it gets applied to cstrike aswell.

hud_autoaim.cpp uses m_HL2Local which doesn't exist in other inheritors of client_base like tf2 or cstrike, resulting in crashes.
This fixes ValveSoftware/Source-1-Games#7112 assuming it gets applied to cstrike aswell.
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[CSS] Crash with scoped in weapons

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