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Pull requests: ValveSoftware/source-sdk-2013
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tf: Change Halloween Spell attribute text to be blue during Full Moons instead of remaining grayed out
#1650
opened Nov 13, 2025 by
FrozenDragon0
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[TF2] When auto-balancing, prioritize players who aren't in a party as candidates first.
#1649
opened Nov 13, 2025 by
MaximumADHD
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Draft
[HL2MP] Re-add npc_fastzombie and prop_vehicle_jeep
#1647
opened Nov 12, 2025 by
WonderlandWar
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[TF2] Fix to prevent "es_419" from being truncated due to buffer size
#1645
opened Nov 11, 2025 by
gaelcoral
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all games: Add handling for particle systems attached to model panels in particle system query
#1644
opened Nov 10, 2025 by
copperpixel
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[TF2] Uncomment attribute code for every commented out attribute
#1643
opened Nov 9, 2025 by
Drgregs-Marcus
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[TF2] Fix Dragons Fury Projectile not Applying cl_flipviewmodels
#1642
opened Nov 9, 2025 by
birchish
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[TF2] Fix Short Circuit Projectile Offset Ignoring cl_flipviewmodels
#1641
opened Nov 9, 2025 by
birchish
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[TF2] Fix for Mismatched cl_flipviewmodels Values Between Client and Server
#1640
opened Nov 9, 2025 by
birchish
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Fix: assign players to a team immediately to stop malicious users
#1639
opened Nov 9, 2025 by
Pandaptable
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Add a new spawnflag to point_viewcontrol to toggle invulnerability of the viewer
#1637
opened Nov 8, 2025 by
WereTech
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[TF2] Allow custom HUDs to show ubercharge numeric amount correctly for the Vaccinator
#1636
opened Nov 8, 2025 by
FlaminSarge
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Add SetTarget input to tf_glow to allow an easy way to change its glow target at runtime
#1635
opened Nov 8, 2025 by
WereTech
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[TF2] Fix teleporter_build_rate_multiplier applying to Dispenser
#1633
opened Nov 8, 2025 by
Drgregs-Marcus
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Fix CancelPending input causing a crash when a logic_relay fires this to itself
#1632
opened Nov 7, 2025 by
WereTech
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tier1: Fix bad thread locking code in CUtlSymbolTableMT
#1629
opened Nov 6, 2025 by
RoyaleNoir
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Draft
[TF2] Allow inactive weapons to modify the 3d model in the hud
#1627
opened Nov 6, 2025 by
gidi30
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[TF2] Fix that allows chat filters to properly load on level start
#1623
opened Nov 5, 2025 by
VermilionCosmos
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[TF2] Changed player-dropped ammo boxes to be more dynamic (alternate method)
#1621
opened Nov 5, 2025 by
JoriKos
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[TF2] Changed player-dropped ammo boxes to be more dynamic
#1620
opened Nov 5, 2025 by
JoriKos
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[TF2] Fix extended melee range while charging not working
#1619
opened Nov 4, 2025 by
Kajek777
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[TF2] Fix Loose Cannon MvM damage upgrade not scaling entirely
#1618
opened Nov 4, 2025 by
Marxvee
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