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Implement TryStableInterpolate.
#21633
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56ac25f
Implement `TryStableInterpolate`.
viridia d5d866c
Add PR number.
viridia 232e582
Remove impl TryStableInterpolate for bool. Simplify errors.
viridia 6922c60
Review feedback.
viridia 5333236
Made TryStableInterpolate::Error an associated type.
viridia 72bc0c7
Added derives for error,
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,26 @@ | ||
| --- | ||
| title: Fallible Interpolation | ||
| authors: ["@viridia"] | ||
| pull_requests: [21633] | ||
| --- | ||
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| ## Fallible Interpolation | ||
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| The `StableInterpolate` trait is great, but sadly there's one important type that it doesn't work | ||
| with: The `Val` type from `bevy_ui`. The reason is that `Val` is an enum, representing different | ||
| length units such as pixels and percentages, and it's not generally possible or even meaningful to | ||
| try and interpolate between different units. | ||
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| However, the use cases for wanting to animate `Val` don't require mixing units: often we just want | ||
| to slide or stretch the length of a widget such as a toggle switch. We can do this so long as we | ||
| check at runtime that both interpolation control points are in the same units. | ||
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| The new `TryStableInterpolate` trait introduces the idea of interpolation that can fail, by returning | ||
| a `Result`. Note that "failure" in this case is not necessarily bad: it just means that the | ||
| animation player will need to modify the parameter in some other way, such as "snapping" or | ||
| "jumping" to the new keyframe without smoothly interpolating. This lets us create complex animations | ||
| that incorporate both kinds of parameters: ones that interpolate, and ones that don't. | ||
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| There's a blanket implementation of `TryStableInterpolate` for all types that impl | ||
| `StableInterpolate`, and these can never fail. There are additional impls for `Color` and `Val` | ||
| which can fail if the control points are not in the same units / color space. |
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You'll probably want to
impl Error for MismatchedUnitsError.ErrorrequiresDisplayalso be implemented, so I'll also include such an impl here: