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Objective

Move https://github.com/DGriffin91/bevy_bistro_scene and https://github.com/DGriffin91/bevy_caldera_scene into the bevy repo for allow for easier testing.

This also adds https://github.com/DGriffin91/bevy_mod_mipmap_generator in the new large_scene folder because GPU texture fetch cache locality is important. This could be eventually available more generally as a part of bevy. But wanted to get something quick and basic in for now.

Not totally sure what these readme's should look like. I mostly just copied them over and made a few tweaks.

This PR is meant to just be an initial starting point, it does not address automatically acquiring the required assets.

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps X-Controversial There is active debate or serious implications around merging this PR S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jan 7, 2026
DGriffin91 and others added 2 commits January 7, 2026 14:11
Co-authored-by: François Mockers <francois.mockers@vleue.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
DGriffin91 and others added 2 commits January 7, 2026 14:19
@mockersf mockersf added X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers and removed X-Controversial There is active debate or serious implications around merging this PR labels Jan 7, 2026
@alice-i-cecile alice-i-cecile added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jan 9, 2026
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jan 9, 2026
Merged via the queue into bevyengine:main with commit 61dab10 Jan 9, 2026
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@github-project-automation github-project-automation bot moved this to Done in Rendering Jan 9, 2026
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A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers

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3 participants