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Main Chars
jjppof edited this page Jun 25, 2025
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Database file for main chars. See an example. This json file is an array of objects, each object corresponds to a main char.
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key_name[string]: char unique key_name. -
name[string]: char name. -
hp_curve[array]: array of HP values for each level. -
pp_curve[array]: array of PP values for each level. -
atk_curve[array]: array of attack values for each level. -
def_curve[array]: array of defense values for each level. -
agi_curve[array]: array of agility values for each level. -
luk_curve[array]: array of luck values for each level. -
exp_curve[array]: array of required experience for each level. -
starting_level[number]: starting level of the char. -
base_level[object]:-
venus[number]: base venus level of the char. -
mercury[number]: base mercury level of the char. -
mars[number]: base mars level of the char. -
jupiter[number]: base jupiter level of the char.
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base_power[object]:-
venus[number]: base venus power of the char. -
mercury[number]: base mercury power of the char. -
mars[number]: base mars power of the char. -
jupiter[number]: base jupiter power of the char.
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base_resist[object]:-
venus[number]: base venus resistance of the char. -
mercury[number]: base mercury resistance of the char. -
mars[number]: base mars resistance of the char. -
jupiter[number]: base jupiter resistance of the char.
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innate_abilities[array]: array of innate abilities key names. -
in_party[boolean]: if true, this char is in the party. -
battle_scale[number]: this char battle sprite scale factor, 0 is 0%, 1 is 100%. -
battle_shadow_key[string]: the battle shadow key inassets\images\spritesheets\battle\battle_shadows.json. -
status_sprite_shift[number]: the shift from the char battle sprite top that will be applied to the status sprite. -
weapon_sprite_shift[number]: the shift from the char battle sprite top that will be applied to the weapon sprite. -
djinn[array]: array of the initial djinni key names. -
items[array]: array of the initial items.-
key_name[string]: item key name. -
quantity[number]: the item quantity. Optional property. Default value is1. -
equipped[boolean]: whether the item is equipped or not. Optional property. Default value isfalse.
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battle_animations_variations[object]: whether this char has a battle animation variation for an ability.-
{[ability key name]:[battle animation key name]}: create one of this pair for each variation.
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weapons_sprites[object]: an object of objects describing the weapons sprites of this NPC. The key of each internal object should be the weapon type:-
spritesheet[object]: the spritesheet paths:-
image[string]: the spritesheet image relative path. -
json[string]: the spritesheet json relative path. IMPORTANT: the action name inside this file for all frames must be the type of the weapon, example for a sword:sword/attack_back/00.
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