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Move MaterialProperties from bevy_pbr to bevy_material
#21543
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You added a new feature but didn't update the readme. Please run |
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It looks like your PR has been selected for a highlight in the next release blog post, but you didn't provide a release note. Please review the instructions for writing release notes, then expand or revise the content in the release notes directory to showcase your changes. |
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I suggest reviewing commit by commit - commits are now in the following order:
Have a look at the migration guide for a summary of all moves |
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…e, bind_group_layout_entries
…rialKey, ErasedMaterialKeyVTable, RenderPhaseType
…ge dummy to Image in MeshPipeline
…MeshInstanceFlags, RenderMeshInstanceCpu, RenderMeshInstanceGpu, PreviousGlobalTransform, RenderMeshInstanceShared, remove_mesh_input_uniform to bevy_render
…EXTRACTION_THRESHOLD_FACTOR, SkinByteOffset, SkinUniforms, SkinUniformInfo to bevy_render
…Gpu, RenderMeshQueueData to bevy_render
UvChannel migration
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Alternative followup - Zeophlite#6 |
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Superceded by #22426 , will keep this in draft, then close after that merges |
Objective
MaterialPropertiesfrombevy_pbrtobevy_material(new crate that doesn't depend onwgpu, justwgpu-types)bevy_gltfto no longer depend onbevy_pbrorbevy_render, see this follow-on Addbevy_gltf_renderZeophlite/bevy#6 orbevy_gltfno longer depends orbevy_pbrorbevy_renderZeophlite/bevy#5Solution
bevy_pbrtobevy_materialbevy_rendertobevy_materialbevy_pbrtobevy_renderTesting