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@Calinou Calinou commented Jan 19, 2020

Time has showed yet again that people are often confused by this feature 🙂

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Calinou commented Apr 17, 2020

Code related to contact shadows was removed in the master branch, as shadow normal offset bias and shadow pancaking are better (and faster) replacements. However, I still think this has value for the 3.x branch.

See also #43207.

@Calinou Calinou changed the base branch from master to 3.2 October 19, 2020 14:47
@Calinou Calinou requested a review from a team as a code owner March 12, 2021 12:26
Base automatically changed from 3.2 to 3.x March 16, 2021 11:11
@Calinou Calinou force-pushed the contact-shadows-hide-from-editor branch from 278c721 to b6d4106 Compare October 24, 2021 15:14
@akien-mga akien-mga force-pushed the 3.x branch 2 times, most recently from 71cb8d3 to c58391c Compare January 6, 2022 22:40
@akien-mga akien-mga modified the milestones: 4.0, 3.5 Feb 10, 2022
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As discussed in PR review meeting, we prefer not to hide the feature this way, but only document the known issues in its description.

@Calinou Calinou force-pushed the contact-shadows-hide-from-editor branch from b6d4106 to 9171737 Compare February 17, 2022 01:04
@Calinou Calinou requested a review from a team as a code owner February 17, 2022 01:04
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Calinou commented Feb 17, 2022

As discussed in PR review meeting, we prefer not to hide the feature this way, but only document the known issues in its description.

I remade this PR to only change the documentation.

@Calinou Calinou changed the title Hide the contact shadow property as it often looks broken Document Light contact shadows often looking broken Feb 17, 2022
@akien-mga akien-mga merged commit 125e419 into godotengine:3.x Feb 17, 2022
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Thanks!

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Cherry-picked for 3.4.3.

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